![]() ![]() The snippets of combat that we do see are exactly that – fragments of a bigger picture that looks nowhere near complete at this stage. Behind the scenes dev diaries are always welcome in the march towards release from any game, but this one essentially explains the process of QA without providing much in the way of insight or intrigue. With so little shown, though, it's impossible to say what Slitterhead really is at this stage. Resident Evil creator Shinji Mikami certainly steered his last project, Ghostwire Tokyo, in a new direction, so perhaps we're seeing the birth of a new trend in this space. Towards the end of the last millennium, Parasite Eve and Parasite Eve 2 were always a little more out there compared with their contemporaries too – and so the shots of a playable dog character definitely suggests Slitterhead is leaning away from survival horror norms. "There's a distinct action-RPG feel to Slitterhead which flies in the face of Silent Hill and Forbidden Siren".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |